Tuesday 14 November 2017

Er, guys... I think we broke it...

Welcome to what may very well be the penultimate post on our Massive Darkness Campaign.

The reason for this is simple- I think we broke the game...

Last night we played through the fifth (or sixth; I forget) mission- it involved finding a key that would unlock a vault imprisoning a hell-hound. Once the hell-hound was dead, it was back to the tavern for drinks and congratulatory back-slaps courtesy of the local populace.

Now, I've mentioned before that our party is pretty tooled-up with some extremely powerful combinations of skills and equipment. Maybe we have just been extremely lucky, but it feels like we've reached a point where nothing can actually really threaten us that much! We've all been backwards and forwards through the rules to try and see if we've been doing things wrong, but it doesn't look like it- we are now roughly half way through the missions and seem to have hit our power-cap.
By way of example, take Whisper; Aaron's Bloodmoon Nightrunner. He now gets a potential of 5 move Actions per Turn, and can move up to 4 zones in each one- a total of 20 zones of movement if he needs it. However, he also deals automatic wounds to all enemies in a zone whenever he enters it, and further damage when he leaves it (I can't recall the exact amount)- combined with the Slippery ability, he can simply hop in and out of a zone (up to 20 times!!) dealing automatic damage to every enemy there each time! And that's just one of us- the other four characters are equally ridiculous...

*BEFORE: The final phase of last night's game- with two of their number already Activated, the Heroes are surrounded by hordes of minions (so many that we couldn't fit them all on the same zone!) and a huge Spearmaiden Cyclops; while the  dreaded Hell-Hound prepares to burst out of it's prison...

*AFTER: The last three Heroes lay waste to the savage hordes by themselves, while their two comrades sit back and applaud politely. Seriously, this carnage was wrought in a single Turn by only three models!

As intoxicating as this god-like power was at first, I fear that the shine is starting to come off it a bit. And the prospect of another 5 missions of much the same thing suddenly holds less appeal.

So, we have decided to jump straight to the final mission next week, and then draw the Campaign to a close. MD is certainly a fun game with brilliant miniatures, but I think we will be sticking to playing each mission as a standalone in the future!..

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