Here is the second batch of optional rules for Drac.Am for you to take a look at- as before, please give them a try and let me know what you think, but remember that these aren't official new rules; simply some 'work in progress' options for you to try out ahead of a future errata/FAQ...
Don't forget to spread the word- the more people we have testing them out, the better!
First up, Fighting- I know that some people find this a little underwhelming compared to shooting, and this was deliberate since I wanted this to be a game about close-range fire-fights rather than a face-to-face slugging match! But for those who favour fisticuffs, here are some new rules to try out:
FIGHTING.
- When you Strike your opponent, their Save is determined by the total Successes you scored, rather than the difference between your totals.
- Shoving works exactly as before- you push your opponent away a number of inches equal to the difference between totals.
- If the Defender wins the Fight, they will not Strike their Attacker. Instead, they may either remain engaged or Shove their opponent away.
Now here's an alternate idea for Summoning in the game- some players feel that this can get a little out of control (especially with an optimised Crossroads Cult Posse!), so here is one possible solution to this:
SUMMONING.
If your Posse has the ability to Summon other models during play, you will generate a 'Pool' of 4 Summoning Points (SP) at the start of each game.
SP are expended whenever you Summon a model during that game- whenever you successfully Summon a creature, reduce your Pool by the corresponding amount of SP shown below.
Use a piece of spare paper to track the number of Points you have available during play, and ensure you keep your opponents updated on how many SP you have remaining as the game progresses!
- Lesser Entities cost 1/2 an SP each.
- Minor Entities cost 1 SP each.
- Major Entities cost 2 SP each.
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